Wargames is one of my favourite films. It came in an era when every teenager who was lucky enough to own a home computer spent their spare time plugging away at their keyboards. I wrote loads of games on my trusty Spectrum, so a film about a teenager skilled in the art of hacking just hit the spot.
I would like to think that nearly causing world war 3 by hacking into the NORAD computer is a bit more difficult than suggested by the film, but I found the story entertaining all the same. Our hacking protagonist starts off challenging the computer on the other end of the phone line to Tic-Tac-Toe and ends up playing a game of global thermonuclear war.
In the film of course, everything works out OK because our hero, Matthew Broderick, proves to the machine that it is not possible to win the game. The computer goes through every strategy it can think of and the end result is the same, the world is left a smoking ruin with no victor to share the spoils.
I love playing games. When a friend of mine suggested that we play a game called Supremacy, I asked him what the game was about. It’s about global conflict and there are nukes. We gathered some friends and cracked open the box. The gate-fold map depicted a stylised map of the world, not dissimilar to the schematic shown in the huge command centre from the film. We started setting up the board. Everyone had tokens to indicate their armed forces and there were cute little plastic mushroom clouds to show which bits of the world that were too hot for comfort.
My friend explained the rules, which were fairly standard board game fodder. You could make money by playing the commodity markets. With the money, you could buy conventional forces, nukes or defence satellites (which shoot down nukes). It all made sense until he read out the final rule; “…and if 12 territories end up with a mushroom cloud, every player loses.”
We all looked up. “You mean it’s a draw?”
The player reading the rules insisted “No. It’s a game about trying to achieve global supremacy without leaving the world a smoking ruin.”
“But that’s the definition of a draw isn’t it? Everyone getting the same result.”
My friend was resolute. If the world ended up a radioactive dead zone, we forfeited the game.
Turn 1, the first player crashed the commodity markets. Turn 2, everyone bought nukes. At the start of turn 3, someone landed an army in South America, which resulted in the South American player launching a nuke. Then came the retaliatory strike during which, one nuke went astray bringing someone else into the fray. In the end, we ran out of plastic mushroom clouds and the man who owned the game stormed out with the huff.
We should definitely get rid of all nuclear weapons, especially if the people in charge are anything like us.
- Leftists Rally to Support Iran’s Genocidal Quest for Nukes (genomega1.wordpress.com)
- …Reworked Board for Drawing Game. (apopheniainc.wordpress.com)
- Gang Stalking – The new normal – having your computer hacked. (neverending1.wordpress.com)
- Methinks We Will Have Far More To Worry About In The Next Apocalypse Than Zombies. Lock & Load! (dougsboomerrants.wordpress.com)
- Wargames 2 : The Dead Code (2008) (atthemovieswithsilver.wordpress.com)