Roleplaying. It’s kind of like sex. Sort of. Except it isn’t…

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There’s no way anyone could get a good idea of what sex is like from reading a written description. I’m sure they could understand the mechanics of insert tab A into slot B, but I doubt they could understand the all consuming compulsion or the nuances of the experience.

I’ve never found a truly satisfying written description of roleplaying games either. The experience is very difficult to capture. It’s a bit like the childhood game “let’s pretend” with rules. Maybe it’s more like an interactive movie. But it’s not like a movie at all – because no-one knows beforehand what’s going to happen. It’s almost impossible to define.

Whatever it is – I like it.

The most satisfying way to play is in an extended campaign in which the story unfolds during many sessions over a long period. Everyone at the table contributes, but one more than the rest. Someone needs to have an idea of the general scheme of things. Preparing for such a campaign is almost all-consuming.

First you need to understand the game system you plan to use. They all have their own rules and milieu Then you need to think about the story. The best way to prepare is to immerse yourself into everything you can think of from the genre of the game you want to run; music, books, films etc.

I’ve run some really satisfying campaigns that lasted for a long time. I ran a fantasy game where all the gods were based on the periodic table (with heavy metals as the bad guys and precious metals as the good guys). Another involved the players as spirits in the afterlife investigating hauntings and releasing ghosts from the ties that bind so that they can move on.

We’ve played in World War II, the Wild West with Zombies, the nautical world of Patrick O’ Brien, the post apocalyptic world of Mad Max, the time travelling pulp world of caddish archeologists and many others.

Right now, I’m preparing a game of hard science fiction. The players will crew a starship around a far future cluster of systems, trying to make a few credits without getting blasted out of the cosmos. I’ve hungrily devoured as many science fiction novels as I can. My choice in films has driven my wife mad. I’ve filled my iPhone with Holst‘s Planets as well as a number of  favourite movie themes.

I do all this because the more you put in, the more enjoyable the campaign will be. The build up is like foreplay.

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